


You should only make sure that a Gsync capable video mode is chosen for the desktop. The November 2021 update fixes cutscenes in several games, gets rid of crashes in True Crime: New York City and Call of Duty: Finest Hour, adds support for Riivolution mods, and more In order to comply with the new scoped storage policies, we've also changed where new installs of Dolphin store. As it is now, just running with -throttle -nosyncrefresh -nowaitvsync -notriplebuffer already makes D3D Present() to be called with the D3DPRESENT_INTERVAL_IMMEDIATE flag. Quote:As far as I understand, I think there's nothing special to implement on the MAME side. I found this thread on the mameworld forum when I was researching my g-sync purchase: Mame works awesomely with g-sync if you are looking for an open source example that works well with it. There are several games in my steam collection that don't work with it as well. It is supposed to be a driver feature that works with every game, but I've only had it for a couple days. Nvidia GTX 770 using latest beta drivers 334.67 I've tried all the back ends with full screen checked with v-sync toggled both on and off. The Windows development versions require the 64-bit Visual C++. They are however less tested than beta versions of the emulator. As long as it goes full screen g-sync engages. Development versions are released every time a developer makes a change to Dolphin, several times every day Using development versions enables you to use the latest and greatest improvements to the project.

G-Sync has functioned fine with all my other software/games that I have that have no v-sync toggle. I tried with the latest build 4.0-862 as well as 4.0-854.
